3D Water Ripples

My new interactive toy “3D Water Ripples” – im working on the title…. The rippling surface is created using the method described here:¬†http://freespace.virgin.net/hugo.elias/graphics/x_water.htm.

Toying with sound – spectrum analysers

Simple spectrum analyser toys built using rings of particles rendered together with curveTo. The bitmap effect in the background is creating by drawing the whole screen, up scaling slightly, and …

Flex / Pure MVC = Poker Hand ScoringEngine

A GUI created to test the logic behind my Poker HandScoringEngine, as used in my Pure MVC Poker Game. The implementation here is ‘interesting’ because the Flex gui is loaded …

Pure MVC + Flex = Flex Poker!

A prototype Poker Game build with Pure MVC and Flex 3. The Flex front-end was retro-fitted to the Pure MVC application for testing purposes. The finished product has a traditional …

Metaballs…. interactive particle goo

This metaball type effect is created with simple particles acting under spring momentum (or Hooke’s law). The metaball blobs have a very organic feel (wobblyness) to them which is pleasing …

Flame effect…. more particles

Circles with gradient fills are rendered together using the ADD blend mode to create a flame/fire effect. 2 versions of this, one with a displacement map filter and one without. …

Papervision panoramas

Below are links to a couple of Papervision panoramas ive stitched together. The PV code for creating spherical panoramas is extremely simple: a) make giant sphere b) plaster panoramic (equirectangular …

Logo deconstructor

Not exactly particles here. A logo segmented into a grid of sprites and animated. Very simple and very effective. Reminiscent of old intro animations or swish text maybe? The demo …

Smoke effect…. simple particles and filters

Playing around with a really basic particle system and a perlin displacement map to produce a really pleasing smoke effect. The effect is produced by using a just a handfull …